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path: root/core/math/vector3.h
AgeCommit message (Expand)Author
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-04-24Merge pull request #8277 from tagcup/math_checksRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn
2017-04-03Made slide and reflect active verbs acting on itself in Vector2 and Vector3.Ferenc Arn
2017-03-24Merge pull request #8132 from tagcup/vector3_angle_toRémi Verschelde
2017-03-24Use atan2 rather than acos in Vector3.angle_to.Ferenc Arn
2017-03-23Explicitly documented that Transform.basis is not necessarily an orthogonal m...Ferenc Arn
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-14Revert "Make nan==nan true for GDScript"Juan Linietsky
2017-02-14Make nan==nan true for GDScriptHein-Pieter van Braam
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-11Type renames:Juan Linietsky
2017-01-10Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Vector3: added angle_to(Vector3 other)J08nY
2016-10-03Vector3: format properly, fix indentsJ08nY
2016-06-19Remove USE_QUAD_VECTORS unused checkJ08nY
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-07-15added floor() and ceil() to Vector3MrGreenTea
2015-04-18-try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky
2014-09-023D Physics and Other StuffJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky