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path: root/core/math/vector3.h
AgeCommit message (Expand)Author
2020-02-11GIProbes working.Juan Linietsky
2020-01-24Add explanations for errors related to Vector/Quat normalizationHugo Locurcio
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-10-14Expose is_equal_approx and restore == to be exact againAaron Franke
2019-10-14Make is_equal_approx separate for structuresAaron Franke
2019-10-07Remove circular dependency between Vector3 and Basis.Marcel Admiraal
2019-08-27[Mono] Various Color improvementsAaron Franke
2019-08-17Add Vector2/3 sign and posmod functions, misc additionsAaron Franke
2019-07-05when doing Vector3 slerp it is not necessary to have it normalized.Toshiwo
2019-06-07Fix Vector3 slerp method normalizing cross productToshiwo
2019-05-28Added move_toward functions for float, Vector2 and Vector3Giacom
2019-04-25[Core] Approximate equalityAaron Franke
2019-04-05Added direction_to method to vectorsChaosus
2019-02-25Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky
2019-02-09[Core] Rename Matrix3 file to BasisAaron Franke
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-10-06Remove redundant "== false" codeAaron Franke
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-22[Mono] Vector2/3 Project methodsAaron Franke
2018-08-16add project method to Vector2/3Thomas Herzog
2018-05-12Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.tagcup
2018-05-04Vector3::round, Vector2::round & Vector2::ceil methods were added.Alexander Alekseev
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-04-24Merge pull request #8277 from tagcup/math_checksRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn
2017-04-03Made slide and reflect active verbs acting on itself in Vector2 and Vector3.Ferenc Arn
2017-03-24Merge pull request #8132 from tagcup/vector3_angle_toRémi Verschelde
2017-03-24Use atan2 rather than acos in Vector3.angle_to.Ferenc Arn
2017-03-23Explicitly documented that Transform.basis is not necessarily an orthogonal m...Ferenc Arn
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-14Revert "Make nan==nan true for GDScript"Juan Linietsky
2017-02-14Make nan==nan true for GDScriptHein-Pieter van Braam
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-11Type renames:Juan Linietsky
2017-01-10Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-10-03Vector3: added angle_to(Vector3 other)J08nY
2016-10-03Vector3: format properly, fix indentsJ08nY
2016-06-19Remove USE_QUAD_VECTORS unused checkJ08nY
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-07-15added floor() and ceil() to Vector3MrGreenTea
2015-04-18-try to avoid errors when path using ".." is present in script include, fixes...Juan Linietsky