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godot-fmod
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Godot with FMOD integration
RayHammer
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vector3.h
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Author
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-08
Change inequality comparison operators to use exact equality
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-02-11
GIProbes working.
Juan Linietsky
2020-01-24
Add explanations for errors related to Vector/Quat normalization
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Expose is_equal_approx and restore == to be exact again
Aaron Franke
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-10-07
Remove circular dependency between Vector3 and Basis.
Marcel Admiraal
2019-08-27
[Mono] Various Color improvements
Aaron Franke
2019-08-17
Add Vector2/3 sign and posmod functions, misc additions
Aaron Franke
2019-07-05
when doing Vector3 slerp it is not necessary to have it normalized.
Toshiwo
2019-06-07
Fix Vector3 slerp method normalizing cross product
Toshiwo
2019-05-28
Added move_toward functions for float, Vector2 and Vector3
Giacom
2019-04-25
[Core] Approximate equality
Aaron Franke
2019-04-05
Added direction_to method to vectors
Chaosus
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-09
[Core] Rename Matrix3 file to Basis
Aaron Franke
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-22
[Mono] Vector2/3 Project methods
Aaron Franke
2018-08-16
add project method to Vector2/3
Thomas Herzog
2018-05-12
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
tagcup
2018-05-04
Vector3::round, Vector2::round & Vector2::ceil methods were added.
Alexander Alekseev
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-03
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
Ferenc Arn
2017-03-24
Merge pull request #8132 from tagcup/vector3_angle_to
Rémi Verschelde
2017-03-24
Use atan2 rather than acos in Vector3.angle_to.
Ferenc Arn
2017-03-23
Explicitly documented that Transform.basis is not necessarily an orthogonal m...
Ferenc Arn
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-14
Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
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