Age | Commit message (Expand) | Author |
---|---|---|
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-14 | Revert "Make nan==nan true for GDScript" | Juan Linietsky |
2017-02-14 | Make nan==nan true for GDScript | Hein-Pieter van Braam |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Vector3: format properly, fix indents | J08nY |
2016-09-06 | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-04-18 | -try to avoid errors when path using ".." is present in script include, fixes... | Juan Linietsky |
2015-04-18 | -fix vector rotation, fixes #1705 | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |