Age | Commit message (Expand) | Author |
2022-10-08 | Add `is_finite` method for checking built-in types | Haoyu Qiu |
2022-09-19 | Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i | Aaron Franke |
2022-09-02 | Add `is_zero_approx` methods to `Vector2`, `3`, and `4` | Jonathan Nicholl |
2022-08-31 | Basis constructor: row vectors -> column vectors | Zhehang Ding |
2022-08-13 | Octahedral Normal/Tangent Compression | Omar El Sheikh |
2022-06-27 | Refactor bezier interpolation functions | Hendrik Brucker |
2022-05-05 | Core: Rename math 'phi' arguments to 'angle' | Rémi Verschelde |
2022-02-24 | Float literals - fix main primitives to use real_t casting | lawnjelly |
2022-02-19 | Core: Use forward declares for Vector3/Vector3i | Rémi Verschelde |
2022-02-12 | Implement cubic_interpolate() as MathFunc for refactoring | Silc 'Tokage' Renew |
2022-02-10 | Float literals - fix main primitives to use .f | lawnjelly |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-01 | Rename Vector parameters to be consistent | Raul Santos |
2021-10-28 | clang-format: Disable alignment of operands, too unreliable | Rémi Verschelde |
2021-09-17 | Replace Vector3.to_diagonal_matrix with Basis.from_scale | Aaron Franke |
2021-08-15 | Add constant to vector function parameters that don't actually modify their i... | Ricard Rovira Cubeles |
2021-06-11 | Reformat structure string operators | Aaron Franke |
2021-06-03 | Allow clamping vectors and colors | Aaron Franke |
2021-06-03 | Rename Vector2 clamped to limit_length and add limit_length to Vector3 | Aaron Franke |
2021-05-10 | Dynamic BVH broadphase in 2D & 3D Godot Physics | PouleyKetchoupp |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Rename Math::stepify to snapped | Marcel Admiraal |
2020-12-09 | Cleanup unused engine code | Tomasz Chabora |
2020-12-07 | Improve argument names for core types | Aaron Franke |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-02-11 | Fix Vector3 ambiguities and out of bounds init. | bruvzg |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-10-14 | Make is_equal_approx separate for structures | Aaron Franke |
2019-10-07 | Remove circular dependency between Vector3 and Basis. | Marcel Admiraal |
2019-05-28 | Added move_toward functions for float, Vector2 and Vector3 | Giacom |
2019-02-09 | [Core] Rename Matrix3 file to Basis | Aaron Franke |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-07-03 | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-14 | Revert "Make nan==nan true for GDScript" | Juan Linietsky |
2017-02-14 | Make nan==nan true for GDScript | Hein-Pieter van Braam |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-10-03 | Vector3: format properly, fix indents | J08nY |
2016-09-06 | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |