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vector3.cpp
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-08
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-09-19
Remove set_axis and get_axis methods from Vector2/2i/3/3i/4/4i
Aaron Franke
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-08-31
Basis constructor: row vectors -> column vectors
Zhehang Ding
2022-08-13
Octahedral Normal/Tangent Compression
Omar El Sheikh
2022-06-27
Refactor bezier interpolation functions
Hendrik Brucker
2022-05-05
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-02-24
Float literals - fix main primitives to use real_t casting
lawnjelly
2022-02-19
Core: Use forward declares for Vector3/Vector3i
Rémi Verschelde
2022-02-12
Implement cubic_interpolate() as MathFunc for refactoring
Silc 'Tokage' Renew
2022-02-10
Float literals - fix main primitives to use .f
lawnjelly
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-01
Rename Vector parameters to be consistent
Raul Santos
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-09-17
Replace Vector3.to_diagonal_matrix with Basis.from_scale
Aaron Franke
2021-08-15
Add constant to vector function parameters that don't actually modify their i...
Ricard Rovira Cubeles
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-05-10
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-07
Improve argument names for core types
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-02-11
Fix Vector3 ambiguities and out of bounds init.
bruvzg
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-10-07
Remove circular dependency between Vector3 and Basis.
Marcel Admiraal
2019-05-28
Added move_toward functions for float, Vector2 and Vector3
Giacom
2019-02-09
[Core] Rename Matrix3 file to Basis
Aaron Franke
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-14
Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-11
Type renames:
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-03
Vector3: format properly, fix indents
J08nY
2016-09-06
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
Juan Linietsky
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