Age | Commit message (Expand) | Author |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-11-24 | Refactor interpolating functions in some classes to use Math class | Silc Renew |
2022-11-24 | Refactor Curve3D::_bake() method | Yaohua Xiong |
2022-10-08 | Add `is_finite` method for checking built-in types | Haoyu Qiu |
2022-09-19 | Remove set_all methods from Vector2/3/4 | Aaron Franke |
2022-09-02 | Add `is_zero_approx` methods to `Vector2`, `3`, and `4` | Jonathan Nicholl |
2022-08-19 | Make `cubic_interpolate()` consider key time in animation | Silc Renew |
2022-06-27 | Refactor bezier interpolation functions | Hendrik Brucker |
2022-03-07 | Protection for array operator for Vector2 / 3 in DEV builds | lawnjelly |
2022-02-10 | Float literals - fix main primitives to use .f | lawnjelly |
2022-02-09 | Fix Vector2 and Vector2i coord access via operator[] | Bartłomiej T. Listwon |
2022-02-06 | Fix integer vector mul/div operators and bindings. | reduz |
2022-02-04 | Core: Move Vector2i to its own `vector2i.h` header | Rémi Verschelde |
2022-01-20 | Add nodiscard to core math classes to catch c++ errors. | lawnjelly |
2022-01-07 | Merge pull request #53618 from aaronfranke/signed-angle-vec3i | Rémi Verschelde |
2022-01-06 | Allow Vector2/3 slerp values to have any length | Aaron Franke |
2022-01-06 | Add length and length_squared to Vector2i/3i | Aaron Franke |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-02 | Expose max_axis_index and max_axis_index for Vector2(i) | Aaron Franke |
2021-11-16 | Rename built-in `SGN()` macro to `SIGN()` | Hugo Locurcio |
2021-08-31 | Add Vector2.from_angle() method | kobewi |
2021-08-15 | Add constant to vector function parameters that don't actually modify their i... | Ricard Rovira Cubeles |
2021-07-21 | Add min_axis and max_axis to Vector2i | Gilles Roudière |
2021-06-11 | Reformat structure string operators | Aaron Franke |
2021-06-03 | Allow clamping vectors and colors | Aaron Franke |
2021-06-03 | Rename Vector2 clamped to limit_length and add limit_length to Vector3 | Aaron Franke |
2021-05-10 | Dynamic BVH broadphase in 2D & 3D Godot Physics | PouleyKetchoupp |
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière |
2021-01-25 | Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t) | Aaron Franke |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Merge pull request #44149 from madmiraal/rename-tangent-orthogonal | Rémi Verschelde |
2020-12-07 | Improve argument names for core types | Aaron Franke |
2020-12-06 | Rename Vector2.tangent() to Vector2.orthogonal() | Marcel Admiraal |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-11-06 | Refactored Variant Operators. | reduz |
2020-10-09 | Implement GPU Particle Collisions | reduz |
2020-09-17 | Allow commutative multiplication in Variant | George Marques |
2020-09-08 | Change inequality comparison operators to use exact equality | Aaron Franke |
2020-05-19 | Style: Remove unnecessary semicolons from `core` | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-04-29 | [Core] Rename linear_interpolate to lerp | Aaron Franke |
2020-04-21 | Improve the Vector2 rotated code | Aaron Franke |
2020-02-22 | Add support for Vector2i, Rect2i and Vector3i to Variant | Juan Linietsky |
2020-01-24 | Add explanations for errors related to Vector/Quat normalization | Hugo Locurcio |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-10-14 | Expose is_equal_approx and restore == to be exact again | Aaron Franke |
2019-10-14 | Make is_equal_approx separate for structures | Aaron Franke |
2019-08-17 | Add Vector2/3 sign and posmod functions, misc additions | Aaron Franke |