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godot-fmod
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Godot with FMOD integration
RayHammer
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core
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math
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vector2.h
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Author
2020-10-09
Implement GPU Particle Collisions
reduz
2020-09-17
Allow commutative multiplication in Variant
George Marques
2020-09-08
Change inequality comparison operators to use exact equality
Aaron Franke
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-21
Improve the Vector2 rotated code
Aaron Franke
2020-02-22
Add support for Vector2i, Rect2i and Vector3i to Variant
Juan Linietsky
2020-01-24
Add explanations for errors related to Vector/Quat normalization
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Expose is_equal_approx and restore == to be exact again
Aaron Franke
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-08-17
Add Vector2/3 sign and posmod functions, misc additions
Aaron Franke
2019-05-28
Added move_toward functions for float, Vector2 and Vector3
Giacom
2019-04-25
[Core] Approximate equality
Aaron Franke
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-04-05
Added direction_to method to vectors
Chaosus
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-16
add project method to Vector2/3
Thomas Herzog
2018-08-11
[Core] Move Vector2i and Rect2i out of math_2d.h
Aaron Franke
2018-08-10
[Core] Move Vector2 to its own file
Aaron Franke