index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
math
/
vector2.h
Age
Commit message (
Expand
)
Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-24
Refactor interpolating functions in some classes to use Math class
Silc Renew
2022-11-24
Refactor Curve3D::_bake() method
Yaohua Xiong
2022-10-08
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-09-19
Remove set_all methods from Vector2/3/4
Aaron Franke
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-08-19
Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-06-27
Refactor bezier interpolation functions
Hendrik Brucker
2022-03-07
Protection for array operator for Vector2 / 3 in DEV builds
lawnjelly
2022-02-10
Float literals - fix main primitives to use .f
lawnjelly
2022-02-09
Fix Vector2 and Vector2i coord access via operator[]
Bartłomiej T. Listwon
2022-02-06
Fix integer vector mul/div operators and bindings.
reduz
2022-02-04
Core: Move Vector2i to its own `vector2i.h` header
Rémi Verschelde
2022-01-20
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-07
Merge pull request #53618 from aaronfranke/signed-angle-vec3i
Rémi Verschelde
2022-01-06
Allow Vector2/3 slerp values to have any length
Aaron Franke
2022-01-06
Add length and length_squared to Vector2i/3i
Aaron Franke
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-02
Expose max_axis_index and max_axis_index for Vector2(i)
Aaron Franke
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-08-31
Add Vector2.from_angle() method
kobewi
2021-08-15
Add constant to vector function parameters that don't actually modify their i...
Ricard Rovira Cubeles
2021-07-21
Add min_axis and max_axis to Vector2i
Gilles Roudière
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-03
Allow clamping vectors and colors
Aaron Franke
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-05-10
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-01-25
Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t)
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-07
Improve argument names for core types
Aaron Franke
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Refactored Variant Operators.
reduz
2020-10-09
Implement GPU Particle Collisions
reduz
2020-09-17
Allow commutative multiplication in Variant
George Marques
2020-09-08
Change inequality comparison operators to use exact equality
Aaron Franke
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-21
Improve the Vector2 rotated code
Aaron Franke
2020-02-22
Add support for Vector2i, Rect2i and Vector3i to Variant
Juan Linietsky
2020-01-24
Add explanations for errors related to Vector/Quat normalization
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Expose is_equal_approx and restore == to be exact again
Aaron Franke
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-08-17
Add Vector2/3 sign and posmod functions, misc additions
Aaron Franke
[next]