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godot-fmod
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Godot with FMOD integration
RayHammer
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vector2.cpp
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Author
2021-05-20
Make is_equal_approx have explicit float and double versions
Aaron Franke
2021-01-25
Define GDNative sizes using sizeof(godot_real_t) and sizeof(int32_t)
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-12-07
Improve argument names for core types
Aaron Franke
2020-11-06
Refactored Variant Operators.
reduz
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-21
Improve the Vector2 rotated code
Aaron Franke
2020-01-24
Add explanations for errors related to Vector/Quat normalization
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-08-17
Add Vector2/3 sign and posmod functions, misc additions
Aaron Franke
2019-05-28
Added move_toward functions for float, Vector2 and Vector3
Giacom
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-08-22
[Mono] Vector2/3 Project methods
Aaron Franke
2018-08-16
add project method to Vector2/3
Thomas Herzog
2018-08-11
[Core] Move Vector2i and Rect2i out of math_2d.h
Aaron Franke
2018-08-10
[Core] Move Vector2 to its own file
Aaron Franke