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path: root/core/math/triangulate.cpp
AgeCommit message (Expand)Author
2021-10-28clang-format: Various fixes to comments alignment from `clang-format` 13Rémi Verschelde
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-05-19Style: Remove unnecessary semicolons from `core`Rémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Misc. typosluz.paz
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-02-28Allow degenerate triangles in polygon triangulation when necessary.Nicolas Silva
2018-02-05Fix polygon triangulation failure.Nicolas Silva
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-05Clean/fix triangulation internalsPedro J. Estébanez
2016-08-13Fix some warnings about misleading indentationJohan Manuel
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky