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than float or double in generic functions (core/math) whenever possible.
Also inlined some more math functions.
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
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Drop unused variable
Remove commented-out code
Fix leak by using Vector instead of raw memory
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