summaryrefslogtreecommitdiff
path: root/core/math/triangle_mesh.cpp
AgeCommit message (Expand)Author
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-06-22Add surface indices to TriangleMeshreduz
2022-05-16Replace most uses of Map by HashMapreduz
2022-04-13Rearrange TriangleMesh stack level incrementation to fix MSVC compiler optimi...SaracenOne
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-07-23Node3D gizmo improvementsjfons
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-04-29Fixed false positives in the culling system.Kiri Jolly
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-02-12Core: Ensure classes match their header filenameRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-06-13Polished 3D selectionJFonS
2018-06-07Added functions to get trimesh infoAndrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-09-08Fix unused variable warningsHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Style: Various fixes to play nice with clang-formatRémi Verschelde
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky