index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
math
/
transform_3d.h
Age
Commit message (
Expand
)
Author
2022-10-08
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-05
Enhancements to includes in core data structures
Aaron Franke
2022-08-31
Discontinued spherical_interpolate_with in Transform3D
Silc Renew
2022-08-02
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
Fabian Keller
2022-07-28
Merge pull request #63532 from TokageItLab/rename-cubic-slerp
Rémi Verschelde
2022-07-27
rename and unify notation for spherical interpolation
Silc Renew
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-05-05
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-02-04
Core: Make all Variant math types structs
Rémi Verschelde
2022-01-20
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-05
Merge pull request #53684 from TokageItLab/orthogonal-mode
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-25
Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-08-22
Replace HTTP links with HTTPS for sites with HTTPS versions
Aaron Franke
2021-08-07
Fix Transform::xform(Plane) functions
lawnjelly
2021-06-15
Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke