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Godot with FMOD integration
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transform_3d.cpp
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Author
2022-10-07
Use float literals for float calculations in Color
Aaron Franke
2022-08-31
Discontinued spherical_interpolate_with in Transform3D
Silc Renew
2022-08-02
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
Fabian Keller
2022-07-28
Merge pull request #63532 from TokageItLab/rename-cubic-slerp
Rémi Verschelde
2022-07-28
Merge pull request #57698 from bluenote10/feature/rename_translated_to_transl...
Rémi Verschelde
2022-07-27
rename and unify notation for spherical interpolation
Silc Renew
2022-07-25
add equal checks to Transform3D::looking_at and Transform3D::set_look_at
Nathan Franke
2022-07-16
rename translate(d) to translate(d)_local in Transform 2D/3D
Fabian Keller
2022-05-05
Core: Rename math 'phi' arguments to 'angle'
Rémi Verschelde
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-01-05
Merge pull request #53684 from TokageItLab/orthogonal-mode
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-25
Fix some gizmo behavior to make more consistent
Silc 'Tokage' Renew
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-06-15
Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename files and the exposed name for Transform3D
Aaron Franke