index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
math
/
transform_2d.h
Age
Commit message (
Expand
)
Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-09
Refactored variant constructor logic
reduz
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-01
Implement Skew in Node2D
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-08-29
Add transform methods for PoolVector*Array
Andrii Doroshenko (Xrayez)
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-02-12
[Core] Transform2D add set_scale and fix set_rotation
Aaron Franke
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-10
[Core] Move Rect2 and Transform2D to their own files
Aaron Franke