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godot-fmod
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Godot with FMOD integration
RayHammer
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math
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transform_2d.cpp
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Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-09-24
Merge pull request #52430 from AnilBK/vector2-replacements
Rémi Verschelde
2021-09-19
Expose get_skew for transform2d and add new constructor
Vincent D
2021-09-07
Use builtin Vector2 functions for calculation of angles.
Anilforextra
2021-06-15
Allow multiplying Transforms and Basis by numbers
Aaron Franke
2021-06-11
Reformat structure string operators
Aaron Franke
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-10
Minor clamp and float fixes
Aaron Franke
2020-06-17
Simplify Transform2D get_rotation
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-01
Implement Skew in Node2D
Juan Linietsky
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-04-19
Added ability for multiple images to be imported as an atlas
Juan Linietsky
2019-02-12
[Core] Transform2D add set_scale and fix set_rotation
Aaron Franke
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-10
[Core] Move Rect2 and Transform2D to their own files
Aaron Franke