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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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math
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transform.h
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Author
2019-09-03
Merge pull request #31756 from raphael10241024/fast_aabb_transform
Rémi Verschelde
2019-08-29
Add transform methods for PoolVector*Array
Andrii Doroshenko (Xrayez)
2019-08-29
a faster funtion to transform aabb
RaphaelHunter
2019-08-14
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-...
Rémi Verschelde
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-08-09
Add Basis constants and format Transform constants
Aaron Franke
2019-02-09
[Core] Rename Matrix3 file to Basis
Aaron Franke
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-19
Merge pull request #8870 from tagcup/pathfollow
Thomas Herzog
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-05-31
Fix PathFollow rotations.
Ferenc Arn
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Style: Cleanups, added headers, renamed files
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-08
Fix the order in which additional transformations are applied in Matrix3 and ...
Ferenc Arn
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky