Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-14 | Make is_equal_approx separate for structures | Aaron Franke | |
This commit adds exposed behavior for C# | |||
2019-10-02 | Make Rect2.encloses return true on same size | Alexander Holland | |
2019-05-01 | Merge pull request #27676 from qarmin/small_fixes_2 | Rémi Verschelde | |
Small fixes to static analyzer bugs | |||
2019-04-04 | Small fixes to static analyzer bugs | qarmin | |
2019-03-21 | Add missing methods to Rect2i | lupoDharkael | |
Replace inline with _FORCE_INLINE_ in short methods. Remove unused and redundant method no_area() as we already have has_no_area(). Add grow_individual() grow_margin() and expand() to Rect2i. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-11 | [Core] Move Vector2i and Rect2i out of math_2d.h | Aaron Franke | |
2018-08-10 | [Core] Move Rect2 and Transform2D to their own files | Aaron Franke | |
Math2D includes Transform2D, which includes Rect2, which includes Vector2. |