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path: root/core/math/rect2.h
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2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-10-14Make is_equal_approx separate for structuresAaron Franke
This commit adds exposed behavior for C#
2019-10-02Make Rect2.encloses return true on same sizeAlexander Holland
2019-05-01Merge pull request #27676 from qarmin/small_fixes_2Rémi Verschelde
Small fixes to static analyzer bugs
2019-04-04Small fixes to static analyzer bugsqarmin
2019-03-21Add missing methods to Rect2ilupoDharkael
Replace inline with _FORCE_INLINE_ in short methods. Remove unused and redundant method no_area() as we already have has_no_area(). Add grow_individual() grow_margin() and expand() to Rect2i.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-11[Core] Move Vector2i and Rect2i out of math_2d.hAaron Franke
2018-08-10[Core] Move Rect2 and Transform2D to their own filesAaron Franke
Math2D includes Transform2D, which includes Rect2, which includes Vector2.