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godot-fmod
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Godot with FMOD integration
RayHammer
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rect2.h
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Author
2020-10-14
Refactored binding system for core types
reduz
2020-05-19
Style: Remove unnecessary semicolons from `core`
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-04
Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'
Michael Alexsander
2020-02-22
Add support for Vector2i, Rect2i and Vector3i to Variant
Juan Linietsky
2020-02-07
Fix bug where Control at origin with 0 size not rendered
nathanwfranke
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-10-02
Make Rect2.encloses return true on same size
Alexander Holland
2019-05-01
Merge pull request #27676 from qarmin/small_fixes_2
Rémi Verschelde
2019-04-04
Small fixes to static analyzer bugs
qarmin
2019-03-21
Add missing methods to Rect2i
lupoDharkael
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-11
[Core] Move Vector2i and Rect2i out of math_2d.h
Aaron Franke
2018-08-10
[Core] Move Rect2 and Transform2D to their own files
Aaron Franke