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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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math
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rect2.cpp
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Author
2022-10-08
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-02-04
Core: Move Rect2i to its own `rect2i.h` header
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-30
Warn when using an AABB or Rect2 with a negative size
Aaron Franke
2021-06-11
Reformat structure string operators
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-10
[Core] Move Rect2 and Transform2D to their own files
Aaron Franke