index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
math
/
random_pcg.h
Age
Commit message (
Expand
)
Author
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-07
Add ability to restore `RandomNumberGenerator` state
Andrii Doroshenko (Xrayez)
2020-11-06
Exposed randi_range to global funcs + renamed rand_range to randf_range
Yuri Roubinsky
2020-10-29
Fix biased output of randi_range
Yuri Roubinsky
2020-09-18
Linux/BSD: Fix support for NetBSD
Rémi Verschelde
2020-03-11
typedefs: Cleanup unused macros and unnecessary checks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-12
Merge pull request #27193 from toasteater/fix/pcg-randf
Rémi Verschelde
2019-04-07
Merge pull request #27043 from Chaosus/randfn
Yuri Roubinsky
2019-03-27
Properly setup seed in RNG
Chaosus
2019-03-19
Improved uniformity of RandomPCG::randf.
toasteater
2019-03-17
Added normally distributed generation function to RNG
Chaosus
2019-03-07
Fix -Wc++11-extensions warning after #26737
Rémi Verschelde
2019-03-07
Fixed get_seed() not returning the correct seed.
MidZik
2019-02-10
Fix random generation, to not retrieve 0 after seed()
Chaosus
2019-01-23
Revert "Revert "Update random_pcg.h""
Rémi Verschelde
2019-01-23
Revert "Update random_pcg.h"
Rémi Verschelde
2019-01-20
Fix HTML5 build warning
Leon Krause
2019-01-07
Update random_pcg.h
Calamander
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-13
Implement random number generator
Chaosus