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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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quick_hull.cpp
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Author
2023-02-01
More codespell fixes, do more changes from previous ignore list
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-13
Optimize Convex Collision
Juan Linietsky
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-10
Fix warnings found by Emscripten 3.1.10
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Replace vector == and is_zero_approx(distance) with is_equal_approx
Aaron Franke
2019-03-01
Scale quickhull tolerance with mesh size
Hein-Pieter van Braam
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-20
Remove faces in in QuickHull::build() that we don't need anymore
Hein-Pieter van Braam
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-17
Rename Rect3 to AABB.
Ferenc Arn
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-07-03
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-06-09
renamed all Rect3.pos to Rect3.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-10-27
-Much improvement to baked light baker
Juan Linietsky
2014-10-12
Little Bits
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky