summaryrefslogtreecommitdiff
path: root/core/math/quick_hull.cpp
AgeCommit message (Expand)Author
2019-10-14Replace vector == and is_zero_approx(distance) with is_equal_approxAaron Franke
2019-03-01Scale quickhull tolerance with mesh sizeHein-Pieter van Braam
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-20Remove faces in in QuickHull::build() that we don't need anymoreHein-Pieter van Braam
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-04-19Fix Coverity reports of uninitialized scalar variableRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-17Rename Rect3 to AABB.Ferenc Arn
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-07-03Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-10-27-Much improvement to baked light bakerJuan Linietsky
2014-10-12Little BitsJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky