Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-04 | Fix Quaternion multiplication operator | Aaron Franke | |
2021-10-21 | Implement Animation Compression | reduz | |
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different). * Implement bitwidth based animation compression (see animation.h for format). * Can compress imported animations up to 10 times. * Compression format opens the door to streaming. * Works transparently (happens all inside animation.h) | |||
2021-06-17 | Add Quaternion angle_to method | Aaron Franke | |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal | |