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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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math
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quaternion.h
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Author
2022-10-08
Add `is_finite` method for checking built-in types
Haoyu Qiu
2022-10-07
Use float literals for float calculations in Color
Aaron Franke
2022-10-05
Enhancements to includes in core data structures
Aaron Franke
2022-08-19
Make `cubic_interpolate()` consider key time in animation
Silc Renew
2022-07-27
rename and unify notation for spherical interpolation
Silc Renew
2022-07-25
Fix cubic_slerp
Silc 'Tokage' Renew
2022-03-16
Fix blend animation to solve TRS track bug & blend order inconsistency
Silc 'Tokage' Renew
2022-02-24
Float literals - fix main primitives to use real_t casting
lawnjelly
2022-02-10
Float literals - fix main primitives to use .f
lawnjelly
2022-02-04
Core: Make all Variant math types structs
Rémi Verschelde
2022-01-20
Add nodiscard to core math classes to catch c++ errors.
lawnjelly
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-11-04
Fix Quaternion multiplication operator
Aaron Franke
2021-10-21
Implement Animation Compression
reduz
2021-06-17
Add Quaternion angle_to method
Aaron Franke
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal