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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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math
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quat.h
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Commit message (
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Author
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
Refactored variant setters/getters
reduz
2020-11-06
Refactored Variant Operators.
reduz
2020-09-17
Allow commutative multiplication in Variant
George Marques
2020-09-04
Ensure assignment operators return by reference to avoid unnecessary copies.
Marcel Admiraal
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-03-25
Style: Harmonize header guards to style guide [Core]
Rémi Verschelde
2020-01-24
Add explanations for errors related to Vector/Quat normalization
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-03-02
Fix new GCC 9 warnings: -Wdeprecated-copy.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-10-06
Remove redundant "== false" code
Aaron Franke
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-05-27
Fixed Basis -> Quat conversions, added a few safety checks.
tagcup
2018-05-12
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
tagcup
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-09
Use YXZ convention for Euler angles.
Ferenc Arn
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-14
Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-10
Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-11
Implement Quat multiply operator, and xform method
Franklin Sobrinho
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-09-15
3D Physics Rework, Other Stuff
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky