Age | Commit message (Expand) | Author |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-09 | Use YXZ convention for Euler angles. | Ferenc Arn |
2017-04-24 | Merge pull request #8277 from tagcup/math_checks | Rémi Verschelde |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | Added various functions basic math classes. Also enabled math checks only for... | Ferenc Arn |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-14 | Revert "Make nan==nan true for GDScript" | Juan Linietsky |
2017-02-14 | Make nan==nan true for GDScript | Hein-Pieter van Braam |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-10 | Merge pull request #7426 from m4nu3lf/bugfix/physics | Juan Linietsky |
2017-01-09 | Fixed inertia tensor computation and center of mass | m4nu3lf |
2017-01-03 | Use right handed coordinate system for rotation matrices and quaternions. Als... | Ferenc Arn |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-11-11 | Implement Quat multiply operator, and xform method | Franklin Sobrinho |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-09-15 | 3D Physics Rework, Other Stuff | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |