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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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math
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quat.cpp
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Author
2018-05-12
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
tagcup
2018-04-09
Resolves Inccorect Quaternion Conversion
Crazy-P
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-09
Use YXZ convention for Euler angles.
Ferenc Arn
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-14
Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-11
Type renames:
Juan Linietsky
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-07-28
Fix regression with str() improvements for math types
Ignacio Etcheverry
2016-07-27
Prettier str() for some math types
Ignacio Etcheverry
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky