Age | Commit message (Expand) | Author |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-10-14 | Refactored binding system for core types | reduz |
2020-07-21 | Update core documentation to match recent C# changes | Aaron Franke |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Modernize remaining uses of 0/NULL instead of nullptr (C++11) | Rémi Verschelde |
2020-05-14 | Port member initialization from constructor to declaration (C++11) | Rémi Verschelde |
2020-05-10 | New lightmapper | Juan Linietsky |
2020-05-10 | Revert "Renamed plane's d to distance" | Rémi Verschelde |
2020-05-10 | Renamed plane's d to distance | Marcus Elg |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-10-14 | Expose is_equal_approx and restore == to be exact again | Aaron Franke |
2019-10-14 | Replace vector == and is_zero_approx(distance) with is_equal_approx | Aaron Franke |
2019-10-14 | Make is_equal_approx separate for structures | Aaron Franke |
2019-04-25 | [Core] Approximate equality | Aaron Franke |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-11 | Moved member variables to initializer list | Wilson E. Alvarez |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-14 | Use const reference where favorable | Wilson E. Alvarez |
2017-08-08 | Moved member variables from constructor to initialization list | Wilson E. Alvarez |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-14 | Revert "Make nan==nan true for GDScript" | Juan Linietsky |
2017-02-14 | Make nan==nan true for GDScript | Hein-Pieter van Braam |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |