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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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core
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math
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plane.h
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-14
Expose is_equal_approx and restore == to be exact again
Aaron Franke
2019-10-14
Replace vector == and is_zero_approx(distance) with is_equal_approx
Aaron Franke
2019-10-14
Make is_equal_approx separate for structures
Aaron Franke
2019-04-25
[Core] Approximate equality
Aaron Franke
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-11
Moved member variables to initializer list
Wilson E. Alvarez
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-14
Use const reference where favorable
Wilson E. Alvarez
2017-08-08
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-14
Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky