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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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matrix3.h
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Author
2018-04-14
Avoid converting Quat to Euler angles when not necessary.
tagcup
2018-01-02
Merge pull request #15083 from tagcup/spatial_rot_fix
Juan Linietsky
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
Restore the behavior of Spatial rotations recently changed in c1153f5.
tagcup
2017-12-26
Change the rotate function of Spatial to be local, makes more sense. Closes #...
Juan Linietsky
2017-10-11
Added Basis::get_quat() and set_quat().
Ferenc Arn
2017-09-04
-Changed KinematicBody API yet again to make it friendlier
Juan Linietsky
2017-08-30
Add a new decomposition to Basis.
Ferenc Arn
2017-08-29
Remove Basis::set_scale and Basis::set_rotation_* functions.
Ferenc Arn
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-09
Use YXZ convention for Euler angles.
Ferenc Arn
2017-05-31
Fix PathFollow rotations.
Ferenc Arn
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-09
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-08
Fix the order in which additional transformations are applied in Matrix3 and ...
Ferenc Arn
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky