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path: root/core/math/matrix3.h
AgeCommit message (Expand)Author
2018-04-14Avoid converting Quat to Euler angles when not necessary.tagcup
2018-01-02Merge pull request #15083 from tagcup/spatial_rot_fixJuan Linietsky
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-27Restore the behavior of Spatial rotations recently changed in c1153f5.tagcup
2017-12-26Change the rotate function of Spatial to be local, makes more sense. Closes #...Juan Linietsky
2017-10-11Added Basis::get_quat() and set_quat().Ferenc Arn
2017-09-04-Changed KinematicBody API yet again to make it friendlierJuan Linietsky
2017-08-30Add a new decomposition to Basis.Ferenc Arn
2017-08-29Remove Basis::set_scale and Basis::set_rotation_* functions.Ferenc Arn
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-09Use YXZ convention for Euler angles.Ferenc Arn
2017-05-31Fix PathFollow rotations.Ferenc Arn
2017-04-24Merge pull request #8277 from tagcup/math_checksRémi Verschelde
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-10Merge pull request #7426 from m4nu3lf/bugfix/physicsJuan Linietsky
2017-01-09Fixed inertia tensor computation and center of massm4nu3lf
2017-01-08Fix the order in which additional transformations are applied in Matrix3 and ...Ferenc Arn
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky