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path: root/core/math/math_funcs.h
AgeCommit message (Expand)Author
2017-09-20verbose and platform specific implementation for is_nanABU MD. MARUF SARKER
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-18GDScript Built-in: add inverse_lerp & range_lerpPoommetee Ketson
2017-06-14Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x...Ferenc Arn
2017-06-13Merge pull request #8548 from tagcup/etc2compJuan Linietsky
2017-05-31Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn
2017-05-29Changed enum to const because enum with uint64 size does not work on VSC++ Co...Thomas Görlich
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
2017-04-28Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde
2017-04-24Merge pull request #8277 from tagcup/math_checksRémi Verschelde
2017-04-17Fix PRNG randomization.Ferenc Arn
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06Added various functions basic math classes. Also enabled math checks only for...Ferenc Arn
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-01Fix RANDOM_MAX, which is 2^32-1 with PCG32.Leandro Motta Barros
2017-02-28Inf and NaN support added to GDScript.Saracen
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam
2017-01-20Merge pull request #7528 from tagcup/real_t_float_fixesJuan Linietsky
2017-01-18Some changes in the header so Godot3 compiles again on Windows.BastiaanOlij
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-15Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...Ferenc Arn
2017-01-12made math functions inlnieJuan Linietsky
2017-01-03Use right handed coordinate system for rotation matrices and quaternions. Als...Ferenc Arn
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-09all light types and shadows are working, pending a lot of clean-upJuan Linietsky
2016-10-19Everything returning to normal in 3D, still a long way to goJuan Linietsky
2016-07-26Changed the way the step decimals are computed to a safer way, fixes many iss...Juan Linietsky
2016-03-09remove trailing whitespaceHubert Jarosz
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-09-26Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde
2015-04-18Updated copyright year in all headersJuan Linietsky
2014-12-20FixesJuan Linietsky
2014-12-15Small batch of fixesJuan Linietsky
2014-02-11Make math_funcs.h use lrint on msvc 2013Matthew Casey
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky