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godot-fmod
4.0.3
Godot with FMOD integration
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math_funcs.h
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Author
2017-09-20
verbose and platform specific implementation for is_nan
ABU MD. MARUF SARKER
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-18
GDScript Built-in: add inverse_lerp & range_lerp
Poommetee Ketson
2017-06-14
Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x...
Ferenc Arn
2017-06-13
Merge pull request #8548 from tagcup/etc2comp
Juan Linietsky
2017-05-31
Add ETC1/ETC2 compression support though etc2comp.
Ferenc Arn
2017-05-29
Changed enum to const because enum with uint64 size does not work on VSC++ Co...
Thomas Görlich
2017-05-26
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-17
Fix PRNG randomization.
Ferenc Arn
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-01
Fix RANDOM_MAX, which is 2^32-1 with PCG32.
Leandro Motta Barros
2017-02-28
Inf and NaN support added to GDScript.
Saracen
2017-02-16
Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-01-20
Merge pull request #7528 from tagcup/real_t_float_fixes
Juan Linietsky
2017-01-18
Some changes in the header so Godot3 compiles again on Windows.
BastiaanOlij
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-15
Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...
Ferenc Arn
2017-01-12
made math functions inlnie
Juan Linietsky
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-07-26
Changed the way the step decimals are computed to a safer way, fixes many iss...
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-26
Fix some copy-paste mistakes in linear/db volume functions
Rémi Verschelde
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-12-20
Fixes
Juan Linietsky
2014-12-15
Small batch of fixes
Juan Linietsky
2014-02-11
Make math_funcs.h use lrint on msvc 2013
Matthew Casey
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky