Age | Commit message (Expand) | Author |
2018-03-06 | Update wrap functions | Chaosus |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-11-12 | Add support for the TAU constant. Fixes #12094. | Goutte |
2017-11-09 | Remove get_default_video_mode definition on OSX/iOS | Rémi Verschelde |
2017-10-31 | Merge pull request #12035 from Chaosus/wrapfunc | Rémi Verschelde |
2017-10-22 | Merge pull request #11401 from SaracenOne/snapped_drag | Rémi Verschelde |
2017-10-13 | Added new wrap functions | Chaosus |
2017-09-20 | verbose and platform specific implementation for is_nan | ABU MD. MARUF SARKER |
2017-09-20 | Added snapping to spatial drag and drop. | SaracenOne |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-18 | GDScript Built-in: add inverse_lerp & range_lerp | Poommetee Ketson |
2017-06-14 | Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x... | Ferenc Arn |
2017-06-13 | Merge pull request #8548 from tagcup/etc2comp | Juan Linietsky |
2017-05-31 | Add ETC1/ETC2 compression support though etc2comp. | Ferenc Arn |
2017-05-29 | Changed enum to const because enum with uint64 size does not work on VSC++ Co... | Thomas Görlich |
2017-05-26 | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky |
2017-04-28 | Move core thirdparty files to thirdparty/{minizip,misc} | Rémi Verschelde |
2017-04-24 | Merge pull request #8277 from tagcup/math_checks | Rémi Verschelde |
2017-04-17 | Fix PRNG randomization. | Ferenc Arn |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-04-06 | Added various functions basic math classes. Also enabled math checks only for... | Ferenc Arn |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-01 | Fix RANDOM_MAX, which is 2^32-1 with PCG32. | Leandro Motta Barros |
2017-02-28 | Inf and NaN support added to GDScript. | Saracen |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-01-20 | Merge pull request #7528 from tagcup/real_t_float_fixes | Juan Linietsky |
2017-01-18 | Some changes in the header so Godot3 compiles again on Windows. | BastiaanOlij |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-15 | Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit... | Ferenc Arn |
2017-01-12 | made math functions inlnie | Juan Linietsky |
2017-01-03 | Use right handed coordinate system for rotation matrices and quaternions. Als... | Ferenc Arn |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky |
2016-07-26 | Changed the way the step decimals are computed to a safer way, fixes many iss... | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-09-26 | Fix some copy-paste mistakes in linear/db volume functions | Rémi Verschelde |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-12-20 | Fixes | Juan Linietsky |
2014-12-15 | Small batch of fixes | Juan Linietsky |
2014-02-11 | Make math_funcs.h use lrint on msvc 2013 | Matthew Casey |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |