Age | Commit message (Expand) | Author |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-01 | Fix RANDOM_MAX, which is 2^32-1 with PCG32. | Leandro Motta Barros |
2017-02-28 | Inf and NaN support added to GDScript. | Saracen |
2017-02-16 | Correct hash behavior for floating point numbers | Hein-Pieter van Braam |
2017-01-20 | Merge pull request #7528 from tagcup/real_t_float_fixes | Juan Linietsky |
2017-01-18 | Some changes in the header so Godot3 compiles again on Windows. | BastiaanOlij |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-15 | Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit... | Ferenc Arn |
2017-01-12 | made math functions inlnie | Juan Linietsky |
2017-01-03 | Use right handed coordinate system for rotation matrices and quaternions. Als... | Ferenc Arn |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2016-11-09 | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky |
2016-10-19 | Everything returning to normal in 3D, still a long way to go | Juan Linietsky |
2016-07-26 | Changed the way the step decimals are computed to a safer way, fixes many iss... | Juan Linietsky |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-09-26 | Fix some copy-paste mistakes in linear/db volume functions | Rémi Verschelde |
2015-04-18 | Updated copyright year in all headers | Juan Linietsky |
2014-12-20 | Fixes | Juan Linietsky |
2014-12-15 | Small batch of fixes | Juan Linietsky |
2014-02-11 | Make math_funcs.h use lrint on msvc 2013 | Matthew Casey |
2014-02-09 | GODOT IS OPEN SOURCE | Juan Linietsky |