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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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math_funcs.h
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Author
2019-04-01
Some improvements to is_equal_approx, restored Quat operator.
Juan Linietsky
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-25
Fix wrapi to use int64_t instead int
Chaosus
2019-02-23
Fix crash when using `wrapi()` with a range of zero
Hugo Locurcio
2019-02-16
Fix typo for randd and randf
Pierrick Brunet
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-13
Implement random number generator
Chaosus
2018-11-02
Remove unused "dtoll" methods
Aaron Franke
2018-10-06
Fix warnings in HTML5 build outside platform files
Leon Krause
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-10
[Core] Grammar, move defs to defs
Aaron Franke
2018-06-10
[Core] [Math] Fix fposmod() function
Aaron Franke
2018-04-13
Small performance fix to wrapf
Chaosus
2018-03-06
Update wrap functions
Chaosus
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-12
Add support for the TAU constant. Fixes #12094.
Goutte
2017-11-09
Remove get_default_video_mode definition on OSX/iOS
Rémi Verschelde
2017-10-31
Merge pull request #12035 from Chaosus/wrapfunc
Rémi Verschelde
2017-10-22
Merge pull request #11401 from SaracenOne/snapped_drag
Rémi Verschelde
2017-10-13
Added new wrap functions
Chaosus
2017-09-20
verbose and platform specific implementation for is_nan
ABU MD. MARUF SARKER
2017-09-20
Added snapping to spatial drag and drop.
SaracenOne
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-18
GDScript Built-in: add inverse_lerp & range_lerp
Poommetee Ketson
2017-06-14
Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x...
Ferenc Arn
2017-06-13
Merge pull request #8548 from tagcup/etc2comp
Juan Linietsky
2017-05-31
Add ETC1/ETC2 compression support though etc2comp.
Ferenc Arn
2017-05-29
Changed enum to const because enum with uint64 size does not work on VSC++ Co...
Thomas Görlich
2017-05-26
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-17
Fix PRNG randomization.
Ferenc Arn
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-01
Fix RANDOM_MAX, which is 2^32-1 with PCG32.
Leandro Motta Barros
2017-02-28
Inf and NaN support added to GDScript.
Saracen
2017-02-16
Correct hash behavior for floating point numbers
Hein-Pieter van Braam
2017-01-20
Merge pull request #7528 from tagcup/real_t_float_fixes
Juan Linietsky
2017-01-18
Some changes in the header so Godot3 compiles again on Windows.
BastiaanOlij
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-15
Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...
Ferenc Arn
2017-01-12
made math functions inlnie
Juan Linietsky
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
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