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Godot with FMOD integration
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math_funcs.h
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Author
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-31
Fix "seperate" typos
Aaron Franke
2019-09-01
Check for exact equality before approximate equality
Aaron Franke
2019-08-04
[Core] [Mono] Optimize Wrap functions
Aaron Franke
2019-07-23
Inspector: Make default float step configurable
Rémi Verschelde
2019-07-20
Added lerp_angles built-in function
Chaosus
2019-07-18
Add integer posmod and rename default arg names
Aaron Franke
2019-05-28
Added move_toward functions for float, Vector2 and Vector3
Giacom
2019-05-05
Implement Lanczos image filter
Daw11
2019-04-25
[Core] Approximate equality
Aaron Franke
2019-04-08
Merge pull request #27231 from Chaosus/smoothstep
Rémi Verschelde
2019-04-07
Added smoothstep built-in function
Chaosus
2019-04-01
Some improvements to is_equal_approx, restored Quat operator.
Juan Linietsky
2019-02-25
Several fixes to make GLES2 on HTML5 work much better.
Juan Linietsky
2019-02-25
Fix wrapi to use int64_t instead int
Chaosus
2019-02-23
Fix crash when using `wrapi()` with a range of zero
Hugo Locurcio
2019-02-16
Fix typo for randd and randf
Pierrick Brunet
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-13
Implement random number generator
Chaosus
2018-11-02
Remove unused "dtoll" methods
Aaron Franke
2018-10-06
Fix warnings in HTML5 build outside platform files
Leon Krause
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-10
[Core] Grammar, move defs to defs
Aaron Franke
2018-06-10
[Core] [Math] Fix fposmod() function
Aaron Franke
2018-04-13
Small performance fix to wrapf
Chaosus
2018-03-06
Update wrap functions
Chaosus
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-12
Add support for the TAU constant. Fixes #12094.
Goutte
2017-11-09
Remove get_default_video_mode definition on OSX/iOS
Rémi Verschelde
2017-10-31
Merge pull request #12035 from Chaosus/wrapfunc
Rémi Verschelde
2017-10-22
Merge pull request #11401 from SaracenOne/snapped_drag
Rémi Verschelde
2017-10-13
Added new wrap functions
Chaosus
2017-09-20
verbose and platform specific implementation for is_nan
ABU MD. MARUF SARKER
2017-09-20
Added snapping to spatial drag and drop.
SaracenOne
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-18
GDScript Built-in: add inverse_lerp & range_lerp
Poommetee Ketson
2017-06-14
Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x...
Ferenc Arn
2017-06-13
Merge pull request #8548 from tagcup/etc2comp
Juan Linietsky
2017-05-31
Add ETC1/ETC2 compression support though etc2comp.
Ferenc Arn
2017-05-29
Changed enum to const because enum with uint64 size does not work on VSC++ Co...
Thomas Görlich
2017-05-26
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-17
Fix PRNG randomization.
Ferenc Arn
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-01
Fix RANDOM_MAX, which is 2^32-1 with PCG32.
Leandro Motta Barros
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