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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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math
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math_funcs.h
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Author
2017-01-12
made math functions inlnie
Juan Linietsky
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-09
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-10-19
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-07-26
Changed the way the step decimals are computed to a safer way, fixes many iss...
Juan Linietsky
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-09-26
Fix some copy-paste mistakes in linear/db volume functions
Rémi Verschelde
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-12-20
Fixes
Juan Linietsky
2014-12-15
Small batch of fixes
Juan Linietsky
2014-02-11
Make math_funcs.h use lrint on msvc 2013
Matthew Casey
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky