index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
math
/
math_funcs.cpp
Age
Commit message (
Expand
)
Author
2021-07-30
Remove obsolete "dectime" method
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Exposed randi_range to global funcs + renamed rand_range to randf_range
Yuri Roubinsky
2020-11-05
Remove unused `PHI` define in math funcs
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-08
Remove circular include between core/typedefs.h and core/error_macros.h
Marcel Admiraal
2019-07-23
Inspector: Make default float step configurable
Rémi Verschelde
2019-07-01
Remove unnecessary code and add some error explanations
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-13
Implement random number generator
Chaosus
2018-09-19
Fix: Strip integer part in "decimals"
Aaron Franke
2018-03-06
Update wrap functions
Chaosus
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-10-13
Added new wrap functions
Chaosus
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-17
Fix PRNG randomization.
Ferenc Arn
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-20
Merge pull request #7528 from tagcup/real_t_float_fixes
Juan Linietsky
2017-01-18
Some changes in the header so Godot3 compiles again on Windows.
BastiaanOlij
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-15
Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...
Ferenc Arn
2017-01-12
made math functions inlnie
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-10
xorshift32 PRNG for Math::rand_from_seed()
yg2f
2016-07-26
Changed the way the step decimals are computed to a safer way, fixes many iss...
Juan Linietsky
2016-05-01
math: Fix rounding error for 0 in Math::round (#4495)
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-03
Fixed the decimals function, it can't be perfect but it should be good enough...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-05-06
optional formal changes
ehriche
2015-05-01
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-10-27
- Fix issue #802: randomize() now generate non-zero seed during the first hou...
Guy Rabiller
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-15
-fixed bug in Button now exporting font property
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky