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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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math
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math_funcs.cpp
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Author
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-20
Merge pull request #7528 from tagcup/real_t_float_fixes
Juan Linietsky
2017-01-18
Some changes in the header so Godot3 compiles again on Windows.
BastiaanOlij
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-15
Replace the existing PRNG (Xorshift31) with (minimal) PCG (XSH-RR variant wit...
Ferenc Arn
2017-01-12
made math functions inlnie
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-10
xorshift32 PRNG for Math::rand_from_seed()
yg2f
2016-07-26
Changed the way the step decimals are computed to a safer way, fixes many iss...
Juan Linietsky
2016-05-01
math: Fix rounding error for 0 in Math::round (#4495)
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-03
Fixed the decimals function, it can't be perfect but it should be good enough...
Juan Linietsky
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-05-06
optional formal changes
ehriche
2015-05-01
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2014-10-27
- Fix issue #802: randomize() now generate non-zero seed during the first hou...
Guy Rabiller
2014-03-13
-fix bug in cache for atlas import/export
Juan Linietsky
2014-02-15
-fixed bug in Button now exporting font property
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky