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Godot with FMOD integration
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core
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math
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math_fieldwise.cpp
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Author
2022-09-26
Fix processing of some types in `math_fieldwise.cpp/fieldwise_assign`
Yuri Rubinsky
2022-09-21
Style: Ensure consistent formatting with clang-format 15
Rémi Verschelde
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-23
Removed obsoleted core/helper/value_evaluator.h and moved math_fieldwise to c...
DualMatrix