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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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math
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math_2d.h
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Author
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-03
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
Ferenc Arn
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-14
Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-01-13
Vector2.get_aspect() renamed to Vector2.aspect() to keep consistent method na...
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Various corrections in 2D math.
Ferenc Arn
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-19
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-08-24
Matrix32: Add constructor that takes six real_t params
Ignacio Etcheverry
2016-07-28
Fix regression with str() improvements for math types
Ignacio Etcheverry
2016-07-27
Prettier str() for some math types
Ignacio Etcheverry
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-11-19
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-04-24
Corrected rectangle intersection, fixes #1731
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-07-06
2D Animation Improvements
Juan Linietsky
2014-04-17
text cursor in text editor & const in Rect2i
jonyrock
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky