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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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math
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math_2d.cpp
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Author
2018-05-04
Vector3::round, Vector2::round & Vector2::ceil methods were added.
Alexander Alekseev
2018-03-07
Bring back Vector2.cross()
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-25
Inline some very common Vector2 operations
Bernhard Liebl
2017-11-28
Rect2: add function returning same rect with positive w and h
Poommetee Ketson
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-24
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-06
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-03
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
Ferenc Arn
2017-03-29
Fix polar decomposition in 2D.
Ferenc Arn
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-14
Revert "Make nan==nan true for GDScript"
Juan Linietsky
2017-02-14
Make nan==nan true for GDScript
Hein-Pieter van Braam
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Various corrections in 2D math.
Ferenc Arn
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-08
Added simple check to viewport, if matrix32 is invesile (https://github.com/g...
Mateusz Adamczyk
2016-09-19
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-29
removed wron return types, fixes #2483
reduz
2015-11-19
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-06-11
Changed floats to 'real_t'.
James McLean
2015-06-11
Changed 'scale' to 'scale_basis' in 'interpolate_with'.
James McLean
2015-06-11
Implemented interpolation for affine transformations (Matrix32::interpolate_w...
James McLean
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-13
-Changed the cubic interpolator, improves situation with PathFollow in #1659
Juan Linietsky
2014-08-01
Small Issues & Maintenance
Juan Linietsky
2014-07-06
2D Animation Improvements
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky