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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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math
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geometry_3d.h
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Commit message (
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Author
2023-01-19
Cleanup unused engine code v2
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-13
Optimize Convex Collision
Juan Linietsky
2022-08-30
Fix Geometry3D::get_closest_points_between_segments() returns NaN
Marcel Admiraal
2022-02-24
Float literals - fix main primitives to use real_t casting
lawnjelly
2022-02-10
Float literals - fix main primitives to use .f
lawnjelly
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-07-25
Fix various typos with codespell
luz paz
2021-02-10
Cylinder support in Godot Physics 3D
PouleyKetchoupp
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-09
Removed unused method Geometry.get_uv84_normal_bit
Yuri Roubinsky
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)