Age | Commit message (Expand) | Author |
---|---|---|
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-10-13 | Optimize Convex Collision | Juan Linietsky |
2022-08-30 | Fix Geometry3D::get_closest_points_between_segments() returns NaN | Marcel Admiraal |
2022-02-24 | Float literals - fix main primitives to use real_t casting | lawnjelly |
2022-02-10 | Float literals - fix main primitives to use .f | lawnjelly |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-10-21 | Remove unimplemented methods | Marcel Admiraal |
2021-07-25 | Fix various typos with codespell | luz paz |
2021-02-10 | Cylinder support in Godot Physics 3D | PouleyKetchoupp |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-09 | Removed unused method Geometry.get_uv84_normal_bit | Yuri Roubinsky |
2020-06-26 | Addition of SDFGI for open world global illumination | Juan Linietsky |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |