index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
math
/
geometry_3d.cpp
Age
Commit message (
Expand
)
Author
2022-08-30
Fix Geometry3D::get_closest_points_between_segments() returns NaN
Marcel Admiraal
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-02-24
Float literals - fix main primitives to use real_t casting
lawnjelly
2022-02-10
Float literals - fix main primitives to use .f
lawnjelly
2022-01-20
Rename or refactor macros to avoid leading underscores
Omar Polo
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-02-22
Fix unchecked array access in build_*_planes
Delf Neumärker
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-12
Update PolyPartition / Triangulator library
Aaron Franke
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-06-26
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-25
Style: Fix copyright headers
Rémi Verschelde
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)