Age | Commit message (Expand) | Author |
---|---|---|
2022-02-24 | Float literals - fix main primitives to use real_t casting | lawnjelly |
2022-02-10 | Float literals - fix main primitives to use .f | lawnjelly |
2022-02-04 | Core: Move Vector2i to its own `vector2i.h` header | Rémi Verschelde |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-16 | Fix segment intersection in Geometry2D | PouleyKetchoupp |
2021-10-21 | Remove unimplemented methods | Marcel Admiraal |
2021-08-25 | Fix segment intersection consistency in Geometry2D | PouleyKetchoupp |
2021-08-13 | Fix some unnecessary includes | Aaron Franke |
2021-06-29 | Implement painting properties over TileSets | Gilles Roudière |
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-30 | Added Geometry2D unit tests | Marcus Brummer |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |