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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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geometry_2d.h
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Commit message (
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Author
2023-01-19
Cleanup unused engine code v2
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-02-24
Float literals - fix main primitives to use real_t casting
lawnjelly
2022-02-10
Float literals - fix main primitives to use .f
lawnjelly
2022-02-04
Core: Move Vector2i to its own `vector2i.h` header
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-16
Fix segment intersection in Geometry2D
PouleyKetchoupp
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-08-25
Fix segment intersection consistency in Geometry2D
PouleyKetchoupp
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-06-29
Implement painting properties over TileSets
Gilles Roudière
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-30
Added Geometry2D unit tests
Marcus Brummer
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)