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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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core
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math
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geometry.h
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Commit message (
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Author
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-07-06
Optimize get_closest_point_to_segment*.
Simon Puchert
2019-05-24
Expose 2D Delaunay triangulation in Geometry singleton
Andrii Doroshenko (Xrayez)
2019-05-22
Expose 2D polygon boolean operations in Geometry singleton
Andrii Doroshenko (Xrayez)
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-04-25
Use approximate equallity methods in many places
Aaron Franke
2019-03-06
Fixes Geometry.segment_intersects_circle working only one way.
Christoph Schroeder
2019-03-04
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ...
Mariano Suligoy
2019-02-12
Core: Ensure classes match their header filename
Rémi Verschelde
2019-01-08
Removed splits in Polygon editor, replace by internal vertices and polygon su...
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-14
Ensure that array passed to physics is always counter clockwise, fixes #15361.
Juan Linietsky
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-11
[Core] Completely kill math_2d.h, change includes
Aaron Franke
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-07
Merge pull request #15943 from poke1024/geometry-line-line
Juan Linietsky
2018-02-08
Fix is_point_in_triangle
Chaosus
2018-01-21
Add Geometry::line_intersects_line_2d()
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-27
More exact picking for canvas editor
Bernhard Liebl
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-14
implement point cloud function using convex hull for ConvexPolygonShape2D, fi...
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-02-16
Changed code to remove gcc -Wparentheses warnings.
ElectricSolstice
2015-02-14
New Navigation & Pathfinding support for 2D
Juan Linietsky
2014-10-07
Build System Changes
Juan Linietsky
2014-10-03
Huge Amount of BugFix
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky